role

  • User Interviewer

  • Ux researcher

  • Ux designer

  • Ui designer

  • Lead project manager

summary

Finding a place to eat is always an issue and a very common problem. There are many apps that are designed to help you find the restaurant or food you want but in reality, it never seems to be that simple, mostly because we don't know what we want. That’s where Picky app comes in. It allows users to find the food they want to eat by process of elimination because people know what they don’t want to eat.

I created this app.


research

USER INTERVIEW

Believing my friends and I to the only ones with this problem, I decided to conduct an informal survey by posting it a facebook status. From there, I contacted five people to conduct a formal interview and survey.

During my interview sessions, I was able to find interesting behaviors/habits, themes, and trends. For instance, some of my interviewees had specific orders in which they used the apps/features, or when/how they would use the apps/features (eating in vs going out).

PERSONA

 Based on my research, I created a persona to guide our user-centered design process.

persona.png

design process

AFFINITY MAPPING

SKETCHES

image_01_1250.jpeg

A few must have features:

  • Eliminate cuisine types the user isn't interested in

  • Eliminate the types of food the user isn't interested in

  • Photos of the food and interiors

  • Information of the restaurant, such as hours, location, and accessibility

LO-FI WIREFRAMES

lofi2.png

HI-FI WIREFRAMES

hifi2.png

ANNOTATED WIREFRAMES

USERFLOW

This is a "happy path" userflow. Assuming that the user already joined Picky, this userflow follows the ideal steps the user will make to find a restaurant of their choice. 

userflow2.png

NEXT STEPS

  • Continuing to work with developers

  • Ongoing user testing